Apollo 11

For whom?
Collaboration with Banquet lab, Nickolas Graham and Buzz Aldrin foundation.

On July 24 at 4 pm UTC, DappCraft hosted a reconstruction of the first Moon Landing — Apollo 11 in the Decentraland Metaverse. At the event, there was the announcement of a collection of unique wearables featuring the Apollo mission patch, designed in collaboration with award-winning fashion designer Nicholas Graham & Banquet Metaverse Studio.

Today we live in a world full of innovation, this is something Apollo 11 is largely responsible for. Particularly, for the fact that the Apollo crew proved that anything is possible, thereby inspiring generations of dreamers around the world. 52 years later, we showed how it happened, but this time in the Metaverse.

Trams of best-in-class creators from different disciplines connected to collaborate on unique and culturally impactful project…
This dynamic team is spread over several continents, but all the team members are united by a common goal — a detailed interpretation of the spirit of one of the greatest events in human history to the metaverse.

We wanted this launch to be remembered as the beginning of a new era. An era of limitless possibilities for the realization of dreams in the crypto universes. Our main goal was to enable new generations to open up boundless horizons for imagination. We hope this event was an important cut-off for those not ready to put up with borders and barriers. We believe that the impossible does not exist!

To create the collection we obtained permission from NASA. The agency let us use the Apollo 11 mission branding on our signature Wearables. 
Technical features:
We studied a lunar landing map of the mission and created a perfectly precise reproduction of the surface of the moon. It is the same as where the ship landed.
We took the ship model from the NASA website and made an exact copy. We also took into account the direction of the sun's light during lunar landing and accurately replicated it in the project.
We created the biggest animation in DCL history. Essentially, we had to make a real cartoon and invite users into it.
Initially, the model of the spacesuit was found on the Internet and broken down into fine detail. Then we had to consider the limitations of DCL. The original model had 2 million polygons, we shrunk it down to 7000. We reduced it to preserve recognizability and comply with the rigid constraints of the metaverse.

Interesting Facts:
We wanted to add flashing lights to the suit, but decided to stick with the original.There was also an idea to add a camera as a wearable, but we couldn’t fit it into the DCL restrictions.
The character animator made 16 minutes (8 for each astronaut) of animation in 2 weeks - an incredibly fast time, which had everyone scared at first. At the same time, she had a wedding that did not affect the deadline - she is a fan of Buzz Aldrin's ships’ crew member.

The project was covered by dozens of world media outlets in English, French, Spanish and Russian. The American Forbes wrote about it: